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Vanilla Doom Smooth Monsters? ♚

Vanilla Doom Smooth Monsters? ♚

Download ———>>> https://blltly.com/2s8soa


 
 
 
 
 
 
 
Smooth Doom Monsters Only

Yes, I only have monsters,how to get zdoom doom
Mar 8, 2020
This mod only adds smooth animations for monsters and does not add any other new sprites. My version of smooth monsters, .
Feb 24, 2021
So don’t use this if you’re doing dungeon mazes, just make sure your levels are either infinite or have one and only one fixed location, although I’d be willing to make another version with a fixed location.
You could also do this without using a retro port, the files for the retro port are in the directory, and you could get something similar by just tacking on “,var”:”doom_retro_sprites” to the end of the uncompressed nsnode in your Zip file, like, or not.
Mar 1, 2021
This is a fork of the fork I made to make smooth doom monsters, but I made a few enhancements: frame blending for drop-down menus, scaled back sprite offseting by a few pixels, cleaned up popup displays a bit more, and so on. Texture scaling is in.
Oct 4, 2015
The previous version of smooth, which featured smooth weapon animations as well as smooth motion – affected all weapon sprites regardless of damage value. But most weapon sprites actually only affect normal and kill damage weapons, and so have fairly high offset values, and so the looks of most weapon animations are a bit messed up. So this new version adds all smooth weapon animations to the monsters as well. It’s called “Smooth Doom Extra Smooth” (due to trademark issues, the original name was legally incorrect), and is only the monsters.
Jul 14, 2019
My own fork of Smooth Doom, revised over a week ago. Still supporting both the original and the current version of Smooth Doom, but it now also supports the Upgraded SMOOTH palette files, so it can use all the animations in the other versions of Smooth Doom as well.
Nov 30, 2019
This is the fork of the fork I made of Smooth Doom. This one doesn’t support SMOOTH palette files (as I already added the support for that in my very own fork), but does support SMOOTH and EXTRA SMOOTH palette files, so it can use the animations from the original and the current version of Smooth Doom. This means it can support both styles of smooth doom animations now.
Jan 12, 2020
I didn’t see an option for my version of smooth

Sep 16, 2020
This script will strip out any projectile effects, so it’s perfect for the Zandronum / GZDoom events. just simply install it and run the script. If you have smooth Doom installed, the script will ensure all projectile effects are removed
June 26, 2021
Improved Version 2.1 June 29, 2021
Added more negative ID names to the monster list.
This mod makes use of the spritemov script, the script is compatible with Smooth Doom only.
Here’s a handy guide to using this script: Here’s a guide to using the script.
Jan 15, 2021
Pack in the Zandronum client side only. By z_susan|August 25, 2020
Jan 14, 2020
Added tons of new monsters. Adjusted monsters by giving a linear drop-off in damage. I’ve also added some nugget monsters, such as the arachnotron, imp, and nodoz.
My version of smooth monsters, works with all zdoom ports. smoothed doom monsters only
Jan 9, 2020
Rewrote the survivalist order from scratch. It adds tweaks and bugfixes to make things smoother while not really making it an entirely new entity.
My version of smooth monsters, works with all zdoom ports. doom monsters only
Dec 12, 2019
Started as a mod for gzdoom but soon grew into this monster where you can now make it do pretty much what you wish.
Jan 19, 2020
Added a bunch of ctf tweaks to the original nice gzdoom (0.14.3) and zdoom (2.1.2) patches. Some of them are also compatible with doom (2.2.4).

See for more info.
Jan 4, 2020
Build 0.1: Initial release.
Dec 21, 2019
Build 0.9: Changed movement patterns.
Dec 9, 2019
Build 0.8: Made the creature loading an option, and fixed some settings so it’s consistent. Also added the option to turn on and off extra projectiles (and the effect of the projectiles).
Aug 7, 2020
Build 0.5: Worked on making the monster loading an option, made a more informative readme and included all the monsters from doom (in this version).
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